(Example: Me and McKenna - from one line of movie dialogue and this comm, I've created a character with a whole life in my head.)
Your challenge for this game? Don't play that character. (I can't play McKenna, 6 can't play Kyle, Bubbles can't play Giotto, etc.)
So, here is our scenario:
Directly post-STXI, the crew has a long journey ahead of them. They've been together for like, 48 hours, and now they have to limp home to Earth on impulse. It's going to take at least a week.
What do they do for fun? Who talks to whom? How do they deal with the deaths of their classmates and Engineer Olsen and the Vulcans? What kind of power dynamic is playing between Pike, Spock and Kirk? And of course, the age old STXI question: What happened to Gaila?
Lets see some personal logs, some comms, and a letter home or two, yeah?
This does not mean we're abandoning the HSAU. I just thought we could use a break for a new game before we get in there and finish the school year. And I thought where we are would be a good resting place - there's enough in the air to be interesting when we come back, and enough resolved to not feel like we're abandoning out characters. If I'm wrong, tell me.
EDIT: Beware, this is a relationship chart of what we have as of Page 17. It's going to get WACKY in there.
ANNNNND PAGE 20's CHART
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